![skyrim dual sheath redux special edition skyrim dual sheath redux special edition](https://pm1.narvii.com/6591/b127c11b737236ab6475fafa5c00da0cc470b0ff_hq.jpg)
- #SKYRIM DUAL SHEATH REDUX SPECIAL EDITION MOD#
- #SKYRIM DUAL SHEATH REDUX SPECIAL EDITION UPDATE#
- #SKYRIM DUAL SHEATH REDUX SPECIAL EDITION PATCH#
- #SKYRIM DUAL SHEATH REDUX SPECIAL EDITION MODS#
If you are browsing Nexus and see one you like just track it until you have a decent amount of mods to update.
#SKYRIM DUAL SHEATH REDUX SPECIAL EDITION UPDATE#
You have to do this every time there is a change to the load order which is why don't recommend updating until there are several mods you can update at once.
#SKYRIM DUAL SHEATH REDUX SPECIAL EDITION MOD#
Make sure all the correct boxes are ticked.įor good measure close Mod Organizer and restart your computer Drag and drop into a FNIS output folder (you have to create) from the Overwrite folder. Run FNIS (Fore's New Idles in Skyrim) if you use it. Drag and drop into a DSR output folder (you have to create) from the Overwrite folder. Run DSR (Dual Sheath Redux) if you use it.
#SKYRIM DUAL SHEATH REDUX SPECIAL EDITION PATCH#
Drag and drop into a Bashed Patch folder (you have to create) from the Overwrite folder. Once you're done with all those run Wrye Bash again and build a Bashed Patch. Use TES5Edit to right click each one at a time and sort masters. All he's saying, and what you have to do if you change anything, is do all the final steps over again. I am assuming you have DSR properly configured in the drop down tools menu. When updating after making changes to you load order you just delete the files in the DSR Output folder and after rebuilding a Bashed Patch you simple have to run DSR again and drag androp the files again.
![skyrim dual sheath redux special edition skyrim dual sheath redux special edition](https://64.media.tumblr.com/7fbe37d1777028839251ad9dd123eb70/a6be4531b63dfb53-a1/s1280x1920/7482060e9dbf5eab4f8c20b57031182ec69490d3.jpg)
You can also skip creating the DSR Output folder and instead after running DSR simply right click the Overwrite folder and create a mod from there and name it DSR Output as lond as there are no other files in the folder. Drag and drop them into the DSR Output file. After it is finished it will place the patch (a Skyproc Patchers folder and a Dual Sheath Redux Patch.esp file).ĭouble click the red Overwrite folder at the bottom of the main mod window pane. We may also need to postpone incorporation into STEP if accepted, depending.In Mod Organizer create a DSR output folder. We may even need a blurb on SkyProc in the STEP Guide (which I'm sure I can scavenge from your guide).Įither way, I'd like input from Farlo, s4n and/or TC before accepting this assortment. Could you post a new thread for each of the mods that STEP must incorporate to support this one? We'll need to accept these as a group and create a new mod page for each. Many Skeletons are available currently that support the mod but main suggested one is XP32 Maximum Skeleton back hip dagger version along with the Magic-Shield arm patch for non- fnis users(since STEP does not currently use FNIS).OK. I have support packs for all mods in STEP that majorly affect meshes (Elemental Staffs and De-LARP-ification). The patcher needs to be run regardless so it can setup objects for the base game and any DLCs installed. will need the mod page created of course (by Neo or someone else just as familiar with all details). Wanting Neo's confirmation before accepting. and no expected future conflicts (or at lease Neo's support if there ever are). Special thanks to torminater for the detailed testingĪs long as we see no conflicts with current STEP mod assortment. Thanks to Neovalen for creating this one and supporting the necessary fixes (and for creating the mod page. SkyProc patcher makes it easy to integrate custom shield, staff, or weapon mods with minimal effort.Ĭustom Races Supported (must be using compatible skeleton). Linking here for tracking purposes/consideration. It was tested by several members here on the S.T.E.P. This is my own mod which has just been released. XP32 Maximum Skeleton (Recommended) or other skeleton which supports left hand weapon, shield on back, and staff on back nodes.
![skyrim dual sheath redux special edition skyrim dual sheath redux special edition](https://www.keengamer.com/wp-content/uploads/2019/04/68512-780x439.jpeg)
Java Runtime Environment 7 update 13 or greater To maximize compatibility, I have utilized the same biped slots and skeleton nodes as his mod. Even though I did not use any of his assets for this file, he came up with the original mod which inspired me to make this version. This mod is the spiritual successor to DSpSoB by DarkPhoenixxy which has unfortunately languished in obscurity and has many problems which have gone unfixed as the author has seemingly dropped support. Ever wondered why you couldn't see your left hand weapon in Skyrim? What about staves, they don't just disappear into thin air when sheathed! You want to carry your shield on your back you say? Look no farther!